That game with maids

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Is it really just stretching the texture like that? Does it work when going into a 3D engine?
EDIT: Damn it tumblr, what happened to my reply text? I wrote:

Yes it loads in engines, you just need to set your UV mapping mode to “repeat”, both in your modeling program and in the engine you’re using, then it will wrap around the model.

I found that above image and wanted to learn to use that technique, it took a while but I can do it in Blender now!

I don’t want to have to paint every side of walls or things like pillars so this will be pretty useful.

Ignore the broken texture, it was done in a minute so it doesn’t repeat properly.

I needed to decide which kind of view I’d use for the game, using 3D opens up a lot of possibilities. I even considered making the movement 3D as well but I’m going to stick to 2D, left and right movement.

1st image is a scene with some random shapes quickly done so I could figure out the scale and how far it would go, 2nd is just a render.

3rd is texturing and uv mapping practice with a simple shape.

Is your game l..lewd?

Anonymous

Nope!
Not explicitely at least

Okay so now I know how to texture a subdivided plane.

legendariumgame said: Please make a high-res version of that smug face. It demands to be plastered on things inappropriately.

Done.

I think I found a style I like for portraits during dialogues.
Need to redo the box and find a new font later.


 @tafkanido said: Nigga that’s kawaii. Stop putting yourself down!

Thanks dude!

I think I found a style I like for portraits during dialogues.

Need to redo the box and find a new font later.

 @tafkanido said: Nigga that’s kawaii. Stop putting yourself down!

Thanks dude!

I’m going to go with this style for the characters.
I can’t get better at drawing overnight so I’ll just work with what I can do right now, otherwise I’ll be spending years on this simple game.
Also new test enemy sprite.

I’m going to go with this style for the characters.


I can’t get better at drawing overnight so I’ll just work with what I can do right now, otherwise I’ll be spending years on this simple game.


Also new test enemy sprite.

Time for animations and combat that feels fun.

Time for animations and combat that feels fun.

I’ve been working on the combat, but I’ve been testing it with a single giant hitbox (the size of the player) and using the 3rd frame of any animation as the start of frames where collisions can happen.
Now I need to put in different hitboxes and other information in frames so I’m working on the editor again. I cleaned up all the code and added convenient features like keyboard shortcuts.
Because I was too lazy to make clean and safe code at the time I wrote the older version, it used to crash if you didn’t load perfect files. In fact it would crash if you tried to open a file but pressed “cancel”! Yeah, I was that lazy.
It’s so easy to write spaghetti code that will work, but a pain in the ass if you have to change it later on.

I’ve been working on the combat, but I’ve been testing it with a single giant hitbox (the size of the player) and using the 3rd frame of any animation as the start of frames where collisions can happen.

Now I need to put in different hitboxes and other information in frames so I’m working on the editor again. I cleaned up all the code and added convenient features like keyboard shortcuts.

Because I was too lazy to make clean and safe code at the time I wrote the older version, it used to crash if you didn’t load perfect files. In fact it would crash if you tried to open a file but pressed “cancel”! Yeah, I was that lazy.


It’s so easy to write spaghetti code that will work, but a pain in the ass if you have to change it later on.

I started working on the game again.

For the last few days I’ve been making a simple interpreted scripting language.

The reason I started this is because I needed dialog that depends on conditions, I’ve seen people suggest to use XML with conditions inside attributes but that looked terrible.

Originally I was just loading lines from text, but then if I’d need an NPC to say lines depending on some item, or to trigger an event, that wouldn’t work really well.

Lua would easily solve that, I’m already going to use it to script enemy behaviours during development, but I wanted to have some fun.
I don’t need many features so it didn’t take long to make. I also took a lot of lazy shortcuts so it’s definitely not robust in any way, but it will do just what I need.

Now I’m starting to practice making models and texturing, I’m going with the 3D + 2D mix for this game after all.

PS: It’s called MaidScript™

PPS: Don’t even ask about the code to parse the script, I had no idea how to parse so I winged it and it’s taking the script file into another dimension until you end up with seemingly working instructions. No one should ever have to debug or even read that.