That game with maids

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Apr 8

hexun's art blog

Art blog is up.

If you’re following me for anime related work and whatnot, it will be on that one from now on.

This blog will be used for gamedev and AGDG fan art.

Apr 7
Maki from Love Live
I think I’ll activate the art tumblr I made soon, that way I’ll use this one for gamedev and post my animu drawings on the other.

Maki from Love Live

I think I’ll activate the art tumblr I made soon, that way I’ll use this one for gamedev and post my animu drawings on the other.

Apr 7
Another NPC
Lost my SAI line settings, final art won’t have these thick lines

Another NPC

Lost my SAI line settings, final art won’t have these thick lines

Apr 6

Now with proper effects!

Real progress soon

stand2

Apr 6

So I’m kinda hyped about the new Jojo adaptation

stand

tl;dr version: finished the input system so I can move on to other fun things
Done with the new input system, all that’s left is to make the screen where you let the user configure mappings.
I copied Street Fighter 4’s system where they set mappings according to the device’s type, so you can have a different configuration for each kind of device.
I also dropped XInput in favor of DirectInput so now you can use any controller. Trying to make a distinction between XInput devices and DInput devices is a lot more trouble than it’s worth.
Only major downside to not using XInput is no vibration.

tl;dr version: finished the input system so I can move on to other fun things

Done with the new input system, all that’s left is to make the screen where you let the user configure mappings.

I copied Street Fighter 4’s system where they set mappings according to the device’s type, so you can have a different configuration for each kind of device.

I also dropped XInput in favor of DirectInput so now you can use any controller. Trying to make a distinction between XInput devices and DInput devices is a lot more trouble than it’s worth.

Only major downside to not using XInput is no vibration.

Two enemies that will be in the garden area and a sketch of another NPC

Mini-boss concept, a headless knight that uses a shield to block and as a fist.

Mini-boss concept, a headless knight that uses a shield to block and as a fist.

Learning DirectInput8 to add support for gamepads that aren’t XBox controllers.
Mostly an excuse to learn the DirectInput API cause I find it interesting.

Learning DirectInput8 to add support for gamepads that aren’t XBox controllers.

Mostly an excuse to learn the DirectInput API cause I find it interesting.

I was doing a bit of work on the dialog graphics, I got some feedback for improvements I’ll try out soon.
I still need to pick a style for the character art.

I was doing a bit of work on the dialog graphics, I got some feedback for improvements I’ll try out soon.

I still need to pick a style for the character art.