That game with maids

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colonthreeenterprises:

Yes, Catmouth Island’s first episode is now available for FREE until the end of this weekend! >:3

So please share if you like and if you like it, share. :3

Get it here now!

valhallabarman:

I’ll say this once: Whenever there’s radio silence, it means we are crunching to get shit done, and I’m happy to announce that VA-11 HALL-A: Prologue is AVAILABLE RIGHT NOW!
Go and get it.
Note: Remember this is a work in progress. Visuals, gameplay and everything else can change based on feedback!
About VA-11 HALL-A: Prologue

"On a slow night you’re informed that the bar you work at was booked, an uncommon event by itself… but not more uncommon than the actual "people" who booked the place. Gladly, there’s a very special couple there to keep you sane with the most interesting stories about a city that never sleeps, all with different perspectives about how life in a cyberpunk post-dystopia is all about."

It’s just $4.99, if you already purchased the game you can claim it at your itch.io’s downloads page, if you happened to give $7.99 or more you’ll get the soundtrack as well, sorry for not telling you that until now! but the idea came up very recently, if you want the soundtrack separately you can get it on Garoad’s BandCamp, just $4.99.
Get VA-11 PROLOGUE OST - SOUNDS FROM THE FUTURE from Bandcamp.

What now? Well, we are working hard on porting all the assets and code to another engine. Somehow, Ren’Py ended up being more of an obstacle for us because we wanted to add more animations, effects, and all kinds of fancy things but the nasty, poor performance and frustrating limitations we found while using this popular tool for Visual Novel developers made us jump ship to Game Maker. We are aiming to lauch the final product by December.
What can you expect in Prologue?
Around an hour and a half of gameplay.
Two full-fledged customers you can talk and interact with.
No several endings because the game ends where the main game begins.
And remember, the purchase of this Prologue version gets you access to the final game. If you can’t claim your Prologue copy on itch.io, PLEASE send me a mail at kiririn51@sukeban.moe
Is this your first time hearing about VA-11 HALL-A? Then head over to http://waifubartending.com for all the information you need! You can even freely download the first prototype we made for the Cyberpunk Jam.
Purchase: VA-11 HALL-A Prologue
Purchase: VA-11 HALL-A Prologue OST Sounds from the Future
pls reblog

valhallabarman:

I’ll say this once: Whenever there’s radio silence, it means we are crunching to get shit done, and I’m happy to announce that VA-11 HALL-A: Prologue is AVAILABLE RIGHT NOW!

Go and get it.

Note: Remember this is a work in progress. Visuals, gameplay and everything else can change based on feedback!

About VA-11 HALL-A: Prologue

"On a slow night you’re informed that the bar you work at was booked, an uncommon event by itself… but not more uncommon than the actual "people" who booked the place. Gladly, there’s a very special couple there to keep you sane with the most interesting stories about a city that never sleeps, all with different perspectives about how life in a cyberpunk post-dystopia is all about."

It’s just $4.99, if you already purchased the game you can claim it at your itch.io’s downloads page, if you happened to give $7.99 or more you’ll get the soundtrack as well, sorry for not telling you that until now! but the idea came up very recently, if you want the soundtrack separately you can get it on Garoad’s BandCamp, just $4.99.

Get VA-11 PROLOGUE OST - SOUNDS FROM THE FUTURE from Bandcamp.

What now? Well, we are working hard on porting all the assets and code to another engine. Somehow, Ren’Py ended up being more of an obstacle for us because we wanted to add more animations, effects, and all kinds of fancy things but the nasty, poor performance and frustrating limitations we found while using this popular tool for Visual Novel developers made us jump ship to Game Maker. We are aiming to lauch the final product by December.

What can you expect in Prologue?

  • Around an hour and a half of gameplay.
  • Two full-fledged customers you can talk and interact with.
  • No several endings because the game ends where the main game begins.

And remember, the purchase of this Prologue version gets you access to the final game. If you can’t claim your Prologue copy on itch.io, PLEASE send me a mail at kiririn51@sukeban.moe

Is this your first time hearing about VA-11 HALL-A? Then head over to http://waifubartending.com for all the information you need! You can even freely download the first prototype we made for the Cyberpunk Jam.

Purchase: VA-11 HALL-A Prologue

Purchase: VA-11 HALL-A Prologue OST Sounds from the Future

pls reblog

Aug 6
I wasn’t sure where I was going with the game anymore but I think I found a solution!
Details soon

I wasn’t sure where I was going with the game anymore but I think I found a solution!

Details soon

Aug 5
Stay tuned while I figure out what I’m even making

Stay tuned while I figure out what I’m even making

Hey... could you need help from a 3d artist? If so how can I contact you? This project seems pretty fun.

Anonymous

Hey, thanks for the offer!
I plan to do everything except music/sound effects by myself however, and learning 3D is fun too.

Is it really just stretching the texture like that? Does it work when going into a 3D engine?
EDIT: Damn it tumblr, what happened to my reply text? I wrote:

Yes it loads in engines, you just need to set your UV mapping mode to “repeat”, both in your modeling program and in the engine you’re using, then it will wrap around the model.

I found that above image and wanted to learn to use that technique, it took a while but I can do it in Blender now!

I don’t want to have to paint every side of walls or things like pillars so this will be pretty useful.

Ignore the broken texture, it was done in a minute so it doesn’t repeat properly.

I needed to decide which kind of view I’d use for the game, using 3D opens up a lot of possibilities. I even considered making the movement 3D as well but I’m going to stick to 2D, left and right movement.

1st image is a scene with some random shapes quickly done so I could figure out the scale and how far it would go, 2nd is just a render.

3rd is texturing and uv mapping practice with a simple shape.

Is your game l..lewd?

Anonymous

Nope!
Not explicitely at least

Okay so now I know how to texture a subdivided plane.

legendariumgame said: Please make a high-res version of that smug face. It demands to be plastered on things inappropriately.

Done.